For every unit within 3", roll a d6 for each model in the unit. On a 3+ the beast releases an electrical blast from its legs. When it walks it sounds like a mighty storm* Upon successful charge, roll a d6. Thunder and Lightning: *The titanic body of a Thunderlizard generates so much static electricity that it is able to release it as a defense mechanism downward through its legs. *Note that Difficult terrain and the like will not slow a Thunderlizard while moving.* Any unit inside a crushed building takes a number of d3 damage hits equal to the number of floors the building had. On the roll of a 4+, remove the terrain feature from play-it has been well and truly wiped out by the creature. Before the game, work out what the the creature can and cannot flatten (for instance, whereas a peasant dwelling wouldn't even slow it down, even a Thunderlizard may struggle to break down the thickened walls of a stronghold!)./ Every time the creature moves "through" an object it can crush, roll a dice. Landscape to Ruin: *So large is a Thunderlizard that small towns are not safe as they are turned to dust under the weight of its foot, even great Temple Cities are not safe* A charging Thunderlizard is akin to a living battering ram, crushing the surrounding terrain under its feet. The Thunder lizard is a large target, enemies shooting at the Thunder lizard gain +2 to hit. The large frame of the Thunderlizard does render it highly visible to enemy missile troops, however. ![]() In addition, attacks that cause d3 wounds with every successful wound only cause 1, and attacks that cause d6 wounds with every successful wound only cause d3. The thought that a single strike could kill it is delusional. Titan: *Biggest of all Lustrian beast memories, a Thunderlizard is rivaled by but only a few creatures through the realms* A Thunderlizard is truly a immense beast, overshadowing even the mightiest of Stegadons. Living Battering Ram: 2d6+1 impact hits when charging. Terror: *A Thunderlizard's call echoes for miles, the sound is akin to a tropical storm approaching.* All enemy units within 8” suffer a bravery loss of 2. For rule purposes the crew is treated in the same manner as a mount unless an ability or rule states otherwise. Swinging neck: range see below, attacks see below, to hit 3+, to wound 3+, - rend, 1 damageĬolossal Tail Smash: Range see below, Attacks see below, to hit 4+, to would 3+, -rend, 2 damageĬrew: This behemoth has a crew on top of it. Sunfire Throwers: range 8", attacks see below, 3+ to hit, 3+ to wound, - rend, 1 damage each Skysteak Bow: range 25", attacks 4, 4+ to hit, 3+ to would, - rend, D3 wounds ![]() Being close to the Thunderlizard is asking for death in this state of mind, as nothing less than a concentrated volley of Skystreak Thrower Bolts and can bring down a Thunderlizard.īlowpipes: range 18", 30 attacks, 4+ to hit, 5+ to wound, - rend, 1 damage each The downside to this immense crushing power, however is if there are no Slann Starmasters left to direct their power into controlling the behemoth's simple mind, it will go on a rampage in which it will trample and maim friend and foe in a blood bath of destruction. If it impacts with an enemy, the resulting fight is usually swift, bloody, and one-sided. The charging titan can level trees, great walls, and even small towns. ![]() If they do, however, the rewards will be great, for a Thunderlizard is the ultimate living warmachine. It requires the immense arcane ability of the ancient Starmasters to hold it under the command of the Seraphon. It takes the full concentration of a Slann Starmaster to control or summon a Thunderlizard into battle, celestial reincarnations of the biggest creatures that once roamed their homeland in the age of myth. I still need to make a damage table, which i'm rather unsure of how to do This is not a total finished rule set and will be tweaked as more input and actual playing happen (hopefully). I have tried to balance the rules as much as possible. She is meant to be a tanky support unit and horde killer, so some factions will have a harder time taking it down as some will have an easier time. Here are the updated WIP Thunderlizard rules I have written.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |